The aforementioned naming scheme is used as a basis for name-spacing individual services.

Here you get an overview of the features of the provided services.

Find details on additional functionality on the bundle documentation pages or in the configuration files of individual services.


/* to be defined */


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Dashboard Clock

Web Application providing a Studio Clock.

/* more to be defined */


/* to be defined */

Tank Cut & Glue

/* to be defined */


Scheduling and control for the playout.

  • Scheduler: Automatically broadcast your radio programme (see AURA Dashboard for a user interface to do scheduling)

  • Autonomous playout: Schedule information is pulled from Steering into a local cache. This way the playout keeps working, even when the network connectivity might be lost.

  • Versatile Playlists: Playlists can contain different content types, such as audio files, audio streams and line in channels of you audio interface.

  • Default Playlists: Define playlists on show and schedule level, in addition to any timeslot specific playlists. This way you always have an playlist assigned, when some host forgets about scheduling a specific programme.

  • Heartbeat Monitoring: Frequently send pulse to a monitoring server, ensuring your schedule and playout server is up and running.

/* more to be defined */

Engine Core

The playout server based on Liquidsoap.

  • Multi-channel input: Play audio from various sources including queues, streams and line-in from the audio interface

  • Multi-channel output: Output to line out or audio streams

  • Icecast connectivity: Stream to an Icecast Server, provide different encoding formats and bitrates

  • Auto DJ triggered by Silence Detector: Play fallback audio triggered by a silence detector to avoid Dead Air. Play randomized music from a folder or M3U playlist.

  • Metadata handling: Send information on playlogs via REST calls to external services like Engine API.

  • ReplayGain: Normalization done using passed ReplayGain meta data.

Engine API

An OpenAPI 3 service to store and retrieve Engine data.

/* more to be defined */

Engine Recorder

A simple but powerful recorder.

  • Bulk Recorder: Record blocks of audio for archiving, audit-logging or further processing

  • Sync to archive: Periodically synchronize recordings to a defined destination